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Archive

iFlock

2024. Wearable device, Distorted reality experience

A Helmet to Connect with a virtual orgy.

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Czlynx

2023. Constructed language

Czlynx is an Ambivalent Fractalographic Language composed of a single character that creates reality rather than representing it.

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BED Headquarters on the Moon

2023. Celestial research center, Journey toward greatness

BED plans a moon-based headquarters designed to foster innovation and push boundaries.

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Nourishatron

2023. Nutrition system and method, Machinery for Bio-integration 

System and Method for an AI-Driven Closed Nutrition Loop

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Raliscape

2023. Distorted reality lens, Implantable device

A Distorted Reality Lens that allows you to perceive your house as a luxurious living place.

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Cclox

2023. System of financial control, RSI score, Smart contract

An AI-controlled implant that releases a lethal agent if the subject runs out of financial resources.

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NANOP

2022. Opioid analgesic, Nanotechnological solution

Self-administered nanopsycho drug for doubt removal.

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Bxhw

2021-2022. Hypothetical megastructure, Technological measuring method.

A God-like machine fed by human doubt.

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Bimdon

2021. Computer architecture.

The simplest home automation controlling ever conceived.

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BTrox

2020. Live-controlling device.

The world’s first Intelligent Virtual Boss.

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SASS

2020-ongoing. Spatial station concept, Computer simulation.

A shape-adaptive spatial station concept that maximizes the state of social equilibrium as an extension of von Neumann´s kinematic model.

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TAM

2019-ongoing. Thought experiment.

TAM (Traveling Agent Module) is a thought experiment that attempts to foresee the possible configurations of a shape-morphing urban infrastructure after the Metabolist ideas of organically growing cities.

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Revelations of the machine

2020. Animation (5 clips).

Five philosophical propositions regarding the limits of interrelation between humans and machines.

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VK procedure (Tokyo version)

2018-2020. Experimental setup.

Tokyo's VK Procedure uses facial recognition, psychology, and math to measure the tension between honne and tatemae in a group of Japanese salarymen.

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The losing points of the cosmist city

2019. Motion graphics animation, video.

Inspired by cosmist ideas about citizenship after the conquest of cosmic space (Svyatogor, 1922), the project analyzes the contradictions in the final state of social egalitarianism.

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LiA

2019. Context-free Language.

LiA (Language for Interface Analysis) is an implementation of the representation of the Universe, according to Zen master Sengai Gibon, as a context-free language that raises the possibility of predicting the future of humanity.

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Our body as a Jellyfish

2019. Transhumanism Concept.

Inspired by the lifecycle of the Turritopsis dohrnii jellyfish, the work presents a disturbing evolutionary path to immortality as a result of biological integration with bionic exoskeletons.

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HYnalog

2018-ongoing. UX concept.

The project references the notation of the Japanese academic evaluation system to conceptualize a generic interface with the ability to activate any device. This interface will enable interaction through emotions with future responsive habitats capable of changing their shape.

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The unveiled city

2018-2019. Interactive data visualization.

The project consists of an interactive data visualization that enables the detection of patterns in the cultural representation of Tokyo on Instagram based on its hashtag labeling in 47 different languages.

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Prolongation to infinity

2017-ongoing (Project). Construction system.

"Prolongation to Infinity" consists of large-scale parametric sculptures, where Cuban construction norms vis-à-vis the calculation of temporary structures in wood are interpreted, inspired by the Japanese carpentry tradition based on wooden framework systems.

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Generic Portraits

2018. Photography, video.

The project comprises portraits obtained by averaging the characteristic facial expressions of people from all over the world whom I met while I was a research student in Tokyo.

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COLLABORATION THROUGH FIVE CONCEPTUAL PHOTOGRAPHIC ESSAYS

2017-2018. Bipersonal show with Nestor siré

The Project consisted of five collaboration exercises (essays) that use photography as a conceptual motive according to the following rules: Photographic process, Seriality, No Post-production, Value as Information, and Present.

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2017-2019. Video installation, Andriod app.

Traditional social research mechanisms are insufficient to understand the functioning of alternative social media in an offline context. The project proposes what we have called an "Offline Social Media" study based on the distribution network of Cuban independent magazines.

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!Descargas de todo un poco

2013-2018. Data files, video

The project consists of making public a record of the most productive information I was able to access, download and classify by day, month and year, from my first Internet access in Cuba in early 2013 up to mid-2018.

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DIAGRAMS 2017

2016-2017. Installation, videoanimation, printed graphics.

The project uses meta-heuristics and optimization algorithms to continue the research of Romanian-Cuban artist Sandú Darié on the spatial distribution of structures based on initial design constraints.

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Cuba_20170127

2017. Videoinstallation

Video installation composed of several screens playing in unison a capture with signal interference of a fragment of the Cuban Television Newscast in its Stellar Broadcast of January 27, 2017.

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Havana on you

2016. Interactive data visualization

Interactive data visualization in which the viewer´s image is generated from photos obtained from Instagram related to Havana via geolocation.

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AgarioTG Teams

2015-2017. Interactive installation.

The work consists of an interactive installation where we present “AgarTG Teams” (Agar.io MOD) in controlled spaces of socialization in order to reproduce on a small scale the informal video game networks that clandestinely unite thousands of people in Cuba.

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VOIGTH-KAMPFF

2013-2017. Participatory situation, videoinstallation

The Project is based on a procedure that allows measuring the involuntary ocular changes that happen in a group of people, determined according to categories that correspond with the “Ideological Apparatus of State” (Louis Althusser) used by the Cuban Government.

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Title performed as instrument

2016. Software

The colors of digital images of the paintings belonging to the National Museum of Fine Arts of Havana (Cuban Art) database are interpreted as a musical instrument following variegated values of a chromatic organization.

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PARSE

2016. Installation

The Project pretends to show the pictures as they are understood by digital technology: as generic data. That way, the entropy is deleted, which is to say, every cultural value associated with the image.

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2015. Virus, videodocumentation

Computer virus that interprets the Borgian idea of an infinite universe, composed of infinite subdivisions of itself.

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DEATH-SUDOKU

2015. Software

DEATH-SUDOKU is a version of the “Sudoku” game, where the user accesses through the game functionality to data collected in a disease registry of a certain Hospital in Havana in 2012.

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Storekeeper

2015. Android App

Sokoban-style game, in which players manipulate a character made up of values corresponding to the percentage of profit generated in 2015 in a state store belonging to the CIMEX group in Cuba.

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Synesthesia (sounds of Havana)

2014-2015. Installation

A sound recording of places in Havana, which I have meaningfully related with, is projected into space in the form of light and color, along with a corresponding caption with the date, time and place where the sound capture was made.

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Mines

2012. Software

Re-implementation of the game Minesweeper. It allows access to fragments of the manifesto where Cuba refuses to accept the ban on antipersonnel mines usage.

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